Scopely
Senior Engineer, Graphics – Unannounced Project Overview
| Company Name | Scopely |
| Job Role | Senior Engineer, Graphics – Unannounced Project |
| Qualifications | Not Specified |
| Category | IT Jobs |
| Job Type | Full Time |
| Location | Rest of UK |
We are seeking a Senior Graphics Engineer to join our team, focusing on an exciting unannounced cross-platform Strategy/MMO project. This role is available for candidates in Ireland, the UK, Spain, or Portugal, and can be performed in a hybrid or fully remote capacity. We are committed to supporting visa sponsorship for applicants from any location.
What You Will Do
- Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
- Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
- Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
- Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
- Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
- Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
- Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
- Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
- Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
- 5+ years of graphics programming experience, with a focus on mobile platforms.
- Strong C++ skills with experience working in performance-critical rendering code.
- Solid knowledge of Vulkan and/or Metal APIs.
- Experience with Unityâs Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
- Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
- Proficiency in GPU performance profiling and optimization workflows.
- Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
- Experience with UE5âs Nanite/Lumen or equivalent advanced rendering solutions.
- Background in custom engine development or low-level rendering systems.
- Contributions to open-source graphics tools or technical publications.
- Cross-platform rendering experience beyond mobile (PC/console).
At Scopely, we are passionate about creating engaging gaming experiences and are looking for talented individuals to join our team. If you are excited about the opportunity to work on innovative projects in the gaming industry, we encourage you to apply!
Degree Requirement: Not Specified
Visa Sponsorship Promising
To apply for this job please visit job-boards.greenhouse.io.