Sega
Head of UI/UX Overview
| Company Name | Sega |
| Job Role | Head of UI/UX |
| Qualifications | Not Specified |
| Category | IT Jobs |
| Job Type | Full Time |
| Location | Rest of UK |
Join Creative Assembly as the Head of UI/UX and play a pivotal role in shaping the future of gaming experiences. In this leadership position, you will be responsible for building and guiding the UI/UX department, ensuring a strategic balance between in-house expertise and external collaborations.
Key Responsibilities
- Lead the recruitment, training, and mentoring of top UI/UX talent, fostering a culture of excellence.
- Define and implement the vision and strategy for UI/UX in alignment with franchise goals and project needs.
- Collaborate with Production to establish UI/UX budgets, timelines, and staffing requirements.
- Manage the long-term UI/UX backlog as part of the Gameplay Platform initiative.
- Drive the establishment of quality standards, design systems, and workflows for UI/UX.
- Utilize player feedback and research to inform UI/UX decisions.
- Stay ahead of industry trends and drive innovation in control schemes and player journey design.
- Work closely with UX Testing & Research to validate player interactions and improve designs based on insights.
- Collaborate with leadership teams to identify challenges and opportunities, ensuring alignment with strategic goals.
- Communicate the vision and status of the department to stakeholders effectively.
- Engage in high-level problem-solving and oversee UX research and playtests.
- Manage relationships with external vendors to ensure quality integration of UI/UX work.
Requirements
- 10+ years of experience in UI/UX or related fields, with a strong leadership background.
- Proven experience in building and leading UI/UX teams, defining structures and best practices.
- Ability to balance creative vision with business and technical constraints.
- Expertise in UI/UX for games, including interaction design and usability heuristics.
- Strong understanding of game control schemes and player psychology.
- Experience in managing outsourcing and working with external partners.
- Methodical and data-informed approach to design.
- Familiarity with project management methodologies like Scrum and Agile.
- Excellent organizational and problem-solving skills.
- Strong interpersonal and communication abilities.
- Experience with game engines like Unreal Engine or Unity.
Benefits
- Work from Anywhere for a temporary period each year (restrictions apply).
- Enhanced holiday allowance and flexible core hours.
- Performance-based discretionary bonus scheme.
- Bespoke relocation package for you and your dependents.
- Private medical and dental insurance, life insurance, and free health care screening.
- Additional perks including free games, work parties, and discounts on technology.
- Wellbeing support and virtual confidential counseling.
This role is hybrid, requiring 3 days a week in the studio. Please note that the company does not offer visa sponsorship.
Degree Requirement: Not Specified
Visa Sponsorship May be
To apply for this job please visit careers.sega.co.uk.