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Lead Systems Designer – Star Trek Fleet Command

  • Full Time
  • London

Scopely

Lead Systems Designer – Star Trek Fleet Command Overview

Company Name Scopely
Job Role Lead Systems Designer – Star Trek Fleet Command
Qualifications Not Specified
Category IT Jobs
Job Type Full Time
Location London

Scopely is seeking a Lead Systems Designer for the Star Trek Fleet Command team, offering a remote work opportunity in the UK. Our mission is to inspire play every day, creating engaging experiences for millions of players worldwide. Star Trek Fleet Command, launched in 2018, has become a top-grossing game, and we are looking for a visionary leader to help evolve its gameplay.

Key Responsibilities

  • Lead the design standards and direction for player experiences in Star Trek Fleet Command, ensuring high-quality content across monthly releases.
  • Oversee the feature pipeline, guiding designers and UX specialists to create engaging gameplay experiences.
  • Actively participate in the development and refinement of innovative gameplay mechanics focused on resource management and player progression.
  • Develop systems that enhance player agency and encourage long-term investment in the game.
  • Mentor and manage designers in systems and economy design to elevate overall design quality.
  • Shape the design process to meet and exceed player expectations.
  • Utilize tools such as Excel and Google Sheets to model game economies and pacing.
  • Collaborate with a diverse team of designers, product managers, analysts, and engineers to implement features that push the boundaries of the genre.
  • Assess game performance through data analysis, player feedback, and personal playtesting.
  • Plan for scalability in design, ensuring long-term content viability and system integrity.

Qualifications

  • Minimum of 2 years of experience in a leadership role within game design.
  • At least 8 years of experience in designing systems or economies for live free-to-play games, ideally in MMO, 4X, or strategy genres.
  • Proven ability to manage and mentor a team effectively.
  • Comprehensive understanding of various aspects of game design, including concept development, game progression, user interface, monetization, and player retention.
  • Demonstrated success in delivering features that balance player enjoyment, engagement, and monetization.
  • Ability to interpret key performance indicators and data to inform design decisions.
  • Proficient in using spreadsheets for balancing game mechanics and resource distribution.
  • Experience working collaboratively in a live production environment.
  • Possess a positive, thoughtful, and cooperative approach to game development.

Benefits

  • Opportunity to work remotely from the UK.
  • Join a diverse and inclusive work environment.
  • Be part of a leading company in the mobile gaming industry with a strong commitment to employee development.

Degree Requirement: Not Specified

Visa Sponsorship Promising

To apply for this job please visit job-boards.greenhouse.io.