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In this post, you’ll learn about the error “ERROR_GRAPHICS_INVALID_VIDPN 0xC0262303” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_VIDPN_TOPOLOGY_CURRENTLY_NOT_SUPPORTED 0xC0262302” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_VIDPN_TOPOLOGY_NOT_SUPPORTED 0xC0262301” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_INVALID_VIDPN_TOPOLOGY 0xC0262300” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_SKIP_ALLOCATION_PREPARATION 0x40262201” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_GPU_EXCEPTION_ON_DEVICE 0xC0262200” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_ALLOCATION_CONTENT_LOST 0xC0262116” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_WRONG_ALLOCATION_DEVICE 0xC0262115” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_INVALID_ALLOCATION_HANDLE 0xC0262114” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_INVALID_ALLOCATION_INSTANCE 0xC0262113” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_ALLOCATION_CLOSED 0xC0262112” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_CANT_RENDER_LOCKED_ALLOCATION 0xC0262111” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_INVALID_ALLOCATION_USAGE 0xC0262110” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_CANT_EVICT_PINNED_ALLOCATION 0xC0262109” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_UNSWIZZLING_APERTURE_UNSUPPORTED 0xC0262108” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_UNSWIZZLING_APERTURE_UNAVAILABLE 0xC0262107” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_ALLOCATION_INVALID 0xC0262106” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_TRY_AGAIN_NOW 0xC0262105” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_TRY_AGAIN_LATER 0xC0262104” that is returned when working with COM based APIs or...
In this post, you’ll learn about the error “ERROR_GRAPHICS_TOO_MANY_REFERENCES 0xC0262103” that is returned when working with COM based APIs or...

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